13.4 Animating an Explosionġ4 Interrupts. 12 The Midway 8080 Hardware 12.1 History. 11.2 A Pointer is a Reference To Another Variable 11.3 A Pointer is a String. 11.1 A Pointer is a Typed Memory Address. 6.6 A Minimal Main Function 6.7 C Routines. 3.1 Preprocessor and Compiler 3.2 Assembler. 1.4 Integer Overflow and Arithmetic 1.5 The CPU and the Bus. Which hardware was most influential? Why use C on an 8-bit platform?. Use of a term in this work should not be regarded as affecting the validity of any trademark or service mark. Trademarks Brands and product names mentioned in this work are trademarks or service marks of their respective companies. Making 8-Bit Arcade Games in C is an independent publication and has not been authorized, sponsored, or otherwise approved by any third party. No warranties of any kind are expressed or implied. First printing: April 2017ĭisclaimer Although every precaution has been taken in the preparation of this book, the publisher and author assume no responsibility for errors or omissions, nor is any liability assumed for damages resulting from the use of the information contained herein. No part of this book may be reproduced without written permission from the author. Making 8-Bit Arcade Games in C Copyright ©2017 by Steven Hugg All rights reserved. MAKING 8-BIT ARCADE GAMES IN C An 8bitworkshop Book by Steven Hugg
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